STATES CHRONICLE – It seems like a long while since we were last disappointed by Lionhead Studios, the game studio behind ‘Fable’. However, after the disappointment following the announcement that the new game will not be a sequel to wash away the shame of the third game, fans can be once more disappointed to find out that Lionhead pushes ‘Fable Legends’ open beta to spring 2016.
After disappointing fans all over the world with one of the most hated games of the decade, Lionhead Studios appeared to be trying to make amends, especially when they announced two years ago that they were working on another title in the series.
Excited fans were quickly disappointed once again, when they found out that the new title was not to be a sequel, the much needed ‘Fable 4’, but instead the new game was to be a 4 vs. 1 free to play combination of an RPG and an RTS.
The game has been in a closed beta for a while, with the developers receiving feedback from fans playing the game while under a non-disclosure agreement.
The rest of the fans who weren’t a part of the closed beta were waiting with a combination of excitement and skepticism for the arrival of the open beta, which was to allow every player interested in the game to play it for a period of time, and then to send a feedback to the company.
This is a practice generally used by gaming companies when they need outside feedback, as well as a way to test their servers.
However, fans were once again disappointed, as the creative director of Fable Legends published a video on Youtube yesterday, apologizing to the fans, and saying that the open beta will be delayed until spring.
He continued to apologize, saying that the move was necessary, and that they will supplement the number of beta players with 100,000 more.
This isn’t a very good sign for the game’s development.
The only reason a company postpones a planned open beta, just like what happened with Ubisoft’s ‘The Division’, is because the game isn’t really ready to be seen by most fans.
Additionally, there’s a high chance that their servers might not be able to handle so many people, so expect frequent disconnections and other connectivity issues when the game comes out.
And if we’re to look at the problems they’ve had so far, as well as at the developers’ history, we’re probably safe to assume that the game will be launched next winter, and that there will be at least one first day patch to solve part of the issues that will still be present at launch.
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